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Difference Between Call by Value and Call by Reference Explained in Detail

3 Feb 2026
5 min read

What This Blog Covers

  • Explains how functions receive and handle arguments internally
  • Breaks down call by value vs call by reference with clear behavior differences
  • Shows how data copying vs memory referencing impacts performance
  • Demonstrates effects using C, C++, and Java-style examples
  • Helps choose the right method based on data size, safety, and intent

Introduction

The Difference Between Call by Value and Call by Reference defines how data is transferred, protected, or modified when a function is executed. This distinction directly influences memory usage, execution speed, and the predictability of program behavior. 

While one approach isolates data to prevent side effects, the other allows direct manipulation for efficiency and flexibility. Understanding how these two mechanisms operate at runtime clarifies why certain values remain unchanged, why others don’t, and how design choices affect both performance and reliability in real programs.

Call by Value

When a function is called using call by value, a copy of each argument is passed to the function. Any modifications made to the parameters inside the function do not affect the original values in the calling function.

This ensures that the actual arguments remain unchanged even after the function executes. Call by value is commonly used for primitive data types like int, float, and char to ensure data integrity.

Example in C++

#include <iostream>

void modifyValue(int num) {
    num = num + 5;
    std::cout << "Inside function: " << num << std::endl;
}

int main() {
    int number = 10;
    std::cout << "Before function call: " << number << std::endl;
    
    modifyValue(number); // Passing number by value
    
    std::cout << "After function call: " << number << std::endl;
    return 0;
}

Explanation

In this C++ program, the function modifyValue(int num) takes an integer parameter by value. When modifyValue(number) is called in main(), a copy of number is created inside the function. Any changes made inside modifyValue affect only this copy, not the original number in main(). 

As a result, when control returns to main(), the number remains unchanged at 10, demonstrating the concept of call by value. This is useful when you want to ensure that function operations do not modify the original variable.

Output

Before function call: 10
Inside function: 15
After function call: 10

Call by Reference

In call by reference, instead of passing copies of values, a function receives a reference (or address) to the original variable. This means any modifications made inside the function directly affect the original variable in the calling environment. 

Call by reference is useful when you need to modify the actual argument, avoid unnecessary memory duplication, or optimize performance for large data structures.

Example in C++

#include <iostream>

void modifyValue(int &num) {  // Parameter passed by reference
    num = num + 5;
    std::cout << "Inside function: " << num << std::endl;
}

int main() {
    int number = 10;
    std::cout << "Before function call: " << number << std::endl;
    
    modifyValue(number);  // Passing number by reference
    
    std::cout << "After function call: " << number << std::endl;
    return 0;
}

Explanation

In this C++ program, modifyValue(int &num) takes an integer by reference using the & symbol. When modifyValue(number) is called, it does not create a copy of number. Instead, num becomes an alias for number, meaning any changes made inside the function directly affect the original variable. 

As a result, after returning from modifyValue(), the number in main() reflects the updated value (15). This demonstrates call by reference, which is particularly useful for modifying variables, passing large objects efficiently, and reducing memory overhead.

Output

Before function call: 10
Inside function: 15
After function call: 15

Advantages of Call by Value

  1. Data Protection: The original data remains unchanged, as functions operate on copies, ensuring data integrity.
  2. Simplified Debugging: Since functions can't alter external variables, tracking and fixing bugs becomes more straightforward.
  3. No Side Effects: Functions have no unintended impacts on external variables, promoting predictable behavior.
  4. Ease of Implementation: Passing values is straightforward, without the need to manage memory addresses or pointers.
  5. Ideal for Small Data: Efficient when working with small-sized data types, as copying overhead is minimal.

Disadvantages of Call by Value

  1. Increased Memory Usage: Each function call creates a copy of the data, which can be inefficient for large structures.
  2. Performance Overhead: Copying large data structures can slow down program execution.
  3. No Direct Data Modification: Functions can't modify the original variables, limiting certain operations.
  4. Inefficient for Complex Data: Handling complex or large data structures can lead to unnecessary resource consumption.
  5. Limited Functionality: Not suitable when functions need to return multiple modified values.

Advantages of Call by Reference

  1. Efficient Memory Usage: No need to copy data; functions work directly with original variables, saving memory.
  2. Faster Execution: Avoiding data copying leads to quicker function calls, especially with large data structures.
  3. Direct Data Modification: Functions can alter the original variables, useful for operations like swapping values.
  4. Multiple Return Values: Functions can effectively return multiple results by modifying passed-in variables.
  5. Suitable for Large Data: Ideal when working with large or complex data structures, as it avoids the overhead of copying.

Disadvantages of Call by Reference

  1. Risk of Unintended Changes: Functions can inadvertently modify original data, leading to potential bugs.
  2. Complex Debugging: Tracking changes becomes harder when multiple functions can alter shared data.
  3. Potential Side Effects: Functions may have unintended impacts on variables outside their scope.
  4. Requires Careful Management: Handling references or pointers demands careful programming to avoid errors.
  5. Not Always Intuitive: Understanding and predicting the behavior of functions that modify external data can be challenging.

Practical Code Examples: Call by Value vs. Call by Reference

Understanding the difference between call by value and call by reference is much easier with hands-on code examples. Below are practical demonstrations in both C++ and C, showing how each method works in real programs.

Example 1: Modifying a Variable (C++)

Call by Value

#include <iostream>
using namespace std;

void increment(int num) {
    num = num + 1;
    cout << "Inside function (call by value): " << num << endl;
}

int main() {
    int value = 10;

    cout << "Before function call: " << value << endl;
    increment(value);
    cout << "After function call: " << value << endl;

    return 0;
}

Output:

Before function call: 10
Inside function (call by value): 11
After function call: 10

Call by Reference

#include <iostream>
using namespace std;

void increment(int &num) {
    num = num + 1;
    cout << "Inside function (call by reference): " << num << endl;
}

int main() {
    int value = 10;

    cout << "Before function call: " << value << endl;

    increment(value);

    cout << "After function call: " << value << endl;

    return 0;
}

Output:

Before function call: 10
Inside function (call by reference): 11
After function call: 11

Example 2: Swapping Two Numbers (C)

Call by Value

#include <stdio.h>

void swap(int a, int b) {
    int temp = a;
    a = b;
    b = temp;
}

int main() {
    int x = 5, y = 10;

    printf("Before swap: x = %d, y = %d\n", x, y);

    swap(x, y);

    printf("After swap: x = %d, y = %d\n", x, y);

    return 0;
}

Output:

Before swap: x = 5, y = 10
After swap: x = 5, y = 10

Call by Reference (using pointers)

#include <stdio.h>

void swap(int *a, int *b) {
    int temp = *a;
    *a = *b;
    *b = temp;
}

int main() {
    int x = 5, y = 10;

    printf("Before swap: x = %d, y = %d\n", x, y);

    swap(&x, &y);

    printf("After swap: x = %d, y = %d\n", x, y);

    return 0;
}

Output:

Before swap: x = 5, y = 10
After swap: x = 10, y = 5

Example 3: Modifying an Array (C++)

Call by Reference

#include <iostream>
using namespace std;

void setFirstElement(int (&arr)[3]) {
    arr[0] = 100;
}

int main() {
    int numbers[3] = {1, 2, 3};

    setFirstElement(numbers);

    cout << "After function call: "
         << numbers[0] << ", "
         << numbers[1] << ", "
         << numbers[2] << endl;

    return 0;
}

Output:

After function call: 100, 2, 3

Key Takeaways

  • Call by value: The original variable is never changed by the function.
  • Call by reference: The original variable can be changed by the function.
  • Arrays and objects are typically passed by reference, allowing functions to modify their contents directly.

Use Cases and Recommendations of Call by Value and Call by Reference

Choosing between call by value and call by reference depends on your specific programming scenario. Here are typical situations where each method is most appropriate:

When to Use Call by Value

  1. Working with Primitive Data Types
    Use call by value for small, simple data types like integers, floats, booleans, and characters. Since these are lightweight, copying them is efficient and ensures the original data remains unchanged.
  2. Ensuring Data Integrity
    When you want to protect the original value from accidental modification, call by value is ideal. This is especially important in functions that should not alter their input.
  3. Pure Functions and Predictability
    Prefer call by value for functions where predictable, side-effect-free behavior is desired. This makes code easier to debug and maintain.
  4. Stateless Operations
    Use call by value for calculations, comparisons, or any operation where the result depends only on the input and does not require changing the input variable.

Examples of suitable scenarios:
- Mathematical computations (e.g., calculating the square or factorial of a number) - Validation checks (e.g., checking if a number is even or odd) - Functions that only read data, not modify it

When to Use Call by Reference

  1. Modifying Original Data
    Use call by reference when the function needs to update the original variable. This is essential for operations like swapping values, updating array elements, or modifying object properties.
  2. Passing Large Data Structures
    For large objects, arrays, or complex data structures, call by reference avoids the overhead of copying data, resulting in better performance and lower memory usage.
  3. Returning Multiple Values
    Call by reference allows a function to modify multiple variables, effectively returning more than one result without using return values.
  4. Resource Management
    Use call by reference in scenarios where efficient memory usage and performance are critical, such as real-time systems or applications processing large datasets.

Examples of suitable scenarios:

  • Swapping two variables 
  • Sorting or modifying arrays 
  • Updating fields of objects or structures 
  • Functions that need to reflect changes in the calling environment

Recommendations

  • Default to call by value for small, read-only data to keep functions safe and predictable.
  • Use call by reference when you need to modify the caller’s data or pass large/complex structures.
  • In C++, use const references to pass large objects read-only, combining efficiency with data protection.
  • In languages like C, use pointers for call by reference, but manage them carefully to avoid unintended side effects.

Key Differences Between Call by Value and Call by Reference

Here’s the difference between call by value and call by reference:

Property Call by Value Call by Reference
Data Copying A copy of the variable’s value is passed The address/reference of the variable is passed
Original Value Modification Changes do not affect the original value Changes affect the original value
Memory Usage Requires more memory due to copying Uses less memory since no copy is created
Performance Faster for small data types Faster for large data structures
Function Definition Syntax No special syntax required Requires pointers or references
Safety Original variables remain unchanged and safe Original variables can be modified
Complexity Simpler to implement More complex due to pointer/reference handling
Use Case Preferred for primitive data types Preferred for objects and large data
Debugging Easier to debug since values don’t change Harder to track unintended modifications
Function Call Overhead Higher due to value duplication Lower since references are used
Aliasing No aliasing occurs Aliasing can occur, causing side effects
Scope of Change Limited to the function scope Can modify the original variable globally
Example in C++ void func(int a); void func(int &a);
Example in Java Used for primitive types Used for objects (references)
Stack vs Heap Copies are stored in the stack References point to heap memory
Lifetime of Data Data lives only inside the function Data persists beyond the function
Risk of Dangling Pointers No risk Possible if not handled properly
Immutability Supports immutability easily Allows modifications
Side Effects No side effects outside the function Possible side effects on original data
Language Support C, Java (primitives) C++, Java (objects), Python

Conclusion

The Difference Between Call by Value and Call by Reference lies in how data is handled during function execution, whether values are protected through copying or directly modified through shared access. One approach emphasizes safety and predictability, while the other prioritizes efficiency and flexibility. Choosing the right method affects memory usage, execution behavior, and the risk of unintended side effects. By understanding how both mechanisms operate at runtime, developers can write clearer, more efficient code and make informed decisions that balance performance with data integrity across different programming scenarios.

Key Points to Remember

  1. Call by value works on copies, protecting original data from modification
  2. Call by reference works on addresses, allowing direct updates to variables
  3. Performance differences become significant with large data structures
  4. References improve efficiency but require careful control to avoid side effects
  5. Choosing the right method improves clarity, safety, and scalability of code

Frequently Asked Questions

1. What is the main difference between call by value and call by reference?

Call by Value passes a copy of the argument to the function, so modifications inside the function do not affect the original value. Call by Reference passes the memory address, allowing changes to reflect in the original variable.

2. When should I use Call by Value?

Use Call by Value when working with small data types like int, char, or bool, and when you want to ensure the original variable remains unchanged after the function call.

3. Why is Call by Reference more efficient for large data structures?

Since Call by Reference passes memory addresses instead of copying large objects, it avoids unnecessary duplication, reducing memory usage and improving execution speed.

4. Can Call by Reference lead to unintended changes?

Yes, since the function operates directly on the original variable, any unintended modifications can affect program behavior, making debugging more challenging.

5. Does Java support Call by Reference?

Java does not support Call by Reference for primitive types. However, when passing objects, Java passes references, allowing modifications to the object's state.

6. How do I prevent unintended modifications in Call by Reference?

You can use const (in C++) to pass references without allowing modifications, ensuring data safety while avoiding unnecessary copies.

7. Which method is best for passing arrays in C++?

Call by Reference is preferred for passing arrays because it prevents unnecessary copying and allows efficient access to array elements without performance overhead.

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