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Class and Object in C++: A Complete Beginner-to-Advanced Guide

19 Feb 2026
5 min read

What This Blog Covers

  • Explains class and object in C++ from beginner to advanced level with clear definitions and real code examples.
  • Breaks down C++ class structure, member functions, constructors, destructors, and object creation step by step.
  • Shows the difference between class and object with comparison tables and practical demonstrations.
  • Covers advanced topics like arrays of objects, nested classes, inheritance, and passing objects to functions.
  • Highlights common mistakes, best practices, and why mastering C++ classes and objects is essential for real-world programming and interviews.

Introduction

If you truly want to master a class and object in C++, you must understand how they form the backbone of object-oriented programming. Advanced subjects like inheritance and polymorphism remain unclear and unfinished without this basis.

Well-structured classes and well constructed objects are essential to every real-world C++ program, whether it is used to handle complicated systems, bank accounts, or personnel. Writing programs that are cleaner, safer, and more scalable is made possible by understanding how C++ class object concepts operate.

In this guide, you will learn everything about C++ object class concepts, constructors, object creation, arrays of objects, and practical examples with real code.

Introduction to Object-Oriented Programming in C++

Before learning C++ object and class, it is important to understand Object-Oriented Programming (OOP).

OOP is a programming style that focuses on:

  • Objects
  • Classes
  • Data security
  • Code reusability
  • Modularity

C++ supports OOP using four main principles:

  1. Encapsulation
  2. Abstraction
  3. Inheritance
  4. Polymorphism

Among these, classes and objects form the foundation. Without understanding them, advanced concepts become difficult.

What Is a Class in C++?

A class in C++ is a foundational concept in object-oriented programming. Think of a class as a detailed plan or template—it specifies what kind of data (attributes) and what kind of actions (methods or functions) an object will have, but it does not actually store any real data itself.

Key Points About Classes in C++

  • Blueprint or Template:
    A class defines the structure and behavior for objects. It tells the compiler what data an object of that class will contain and what operations can be performed on that data.
  • Data Members (Attributes):
    These are variables declared inside the class. They represent the properties or characteristics of the class. For example, in a Student class, data members might include roll (roll number) and name.
  • Member Functions (Methods):
    These are functions defined inside the class. They specify what actions or operations can be performed on the class's data members. For example, a display() function in the Student class could print the student's details.
  • No Memory Allocation:
    Defining a class does not allocate any memory for its data members. Memory is only allocated when objects (instances) of the class are created.

Syntax: Defining a Class in C++

The basic syntax for defining a class is:

class ClassName 
{ 
private: // Data members (attributes) 
public: // Member functions (methods) 
};
  • class is the keyword used to define a class.
  • ClassName is the name you choose for your class.
  • private and public are access specifiers (they control where the members can be accessed from).
  • The body of the class is enclosed in curly braces {} and ends with a semicolon ;.

Example: Simple Class in C++

class Student
	{
		public: int roll;
		string name;
void display() 
{ 
	cout << roll << " " << name << endl;
} 
	};

Explanation:

  • Student is the name of the class.
  • int roll; and string name; are data members representing the student's roll number and name.
  • void display() is a member function that prints the student's roll number and name.

This example shows a basic C++ class definition. You can create multiple student objects from this class, and each object will have its own roll and name.

Summary:

A class in C++ is a user-defined type that acts as a blueprint for creating objects. It defines what kind of data and functions the objects will have but does not hold any actual data itself. By using classes, you can model real-world entities and organize your code in a logical, reusable way.

What Is an Object in C++?

An object in C++ is an actual, tangible instance created from a class blueprint. While a class only defines what data and functions an object will have, the object is the real entity that occupies memory and can be used in your program.

Key Points About Objects in C++

  • Instance of a Class:
    An object is created from a class. Each object has its own separate copy of the data members defined in the class.
  • Memory Allocation:
    When you create an object, the compiler allocates memory for its data members. This is when the class definition becomes a real, usable entity.
  • Access to Members:
    Objects use the dot operator (.) to access data members and member functions defined in the class.
  • Multiple Objects:
    The same class can be used to produce more than one object. Every item can act on its own and retain its own state.

Example: Creating and Using an Object

#include <iostream>
#include <string>
using namespace std;

class Student {
public:
    int roll;
    string name;

    void display() {
        cout << roll << " " << name << endl;
    }
};

int main() {
    Student s1;   // Creating an object of class Student

    s1.roll = 101;        // Assigning values to data members
    s1.name = "Alice";

    s1.display();        // Calling member function

    return 0;
}

Explanation:

  • Student s1; creates an object named s1 of the Student class.
  • Memory is allocated for s1's roll and name.
  • s1.display(); calls the display() function for the s1 object, printing its details.

Summary

An object in C++ is the real thing that makes a class declaration come to life. It lets you utilize the functionalities of the class while storing actual data in memory. You may represent and work with real-world items in your programs by constructing objects, which makes your code more structured and effective.

Difference Between Class and Object in C++

Understanding the difference between a class and an object is essential in C++ programming. While they are closely related, each plays a unique role in object-oriented programming.

Feature Class Object
Definition A class is a blueprint or template used to create objects. An object is a real instance created from a class.
Memory Usage Does not occupy memory for storing data. Occupies memory to store actual values.
Nature Logical entity that exists in program design. Physical entity that exists in memory.
Purpose Defines the structure and behavior of objects. Holds actual data and performs defined actions.
Creation Created using the class keyword. Created using the class name.
Data Storage Only declares variables and methods. Stores real values in variables.
Reusability Can be reused to create multiple objects. Reuse the structure defined by the class.
Existence Time Exists during program compilation. Exists during program execution.
Example class Student { }; Student s1;

Summary

An object is the real entity made from a class, which serves as a blueprint that specifies how objects should appear and behave. Classes offer structure, and objects, which store actual data and carry out activities while a program is running, give that structure life.

Creating and Using Objects in C++

A class in C++ serves as a user-defined data type or class blueprint. You may make object instances from a class after it has been defined. You can represent and work with real-world items in your applications because each object has its own set of methods (member functions) and properties (data members).

Object Creation Syntax

To create an object, use the following syntax:

ClassName objectName;

This line declares and instantiates an object.

For example:

Car myCar;

Here, Car is the class, and myCar is an object instance.

Memory Allocation

When you create an object, C++ automatically allocates memory for all its attributes. This means each object has its own copy of the class’s data members.

Constructors and Object Initialization

A constructor is a special method that runs when an object is created. Constructors are used to initialize the object's attributes. You can define different types of constructors:

  • Default constructor: Provides default values and doesn't accept any arguments.
  • Parameterized constructor: In order to set certain values upon construction, the parameterized constructor accepts parameters.
  • Copy constructor: Creates a new object as a copy of an existing object.

Example:

class Book {
public:
    std::string title;
    int year;

    // Default constructor
    Book() {
        title = "Untitled";
        year = 0;
    }

    // Parameterized constructor
    Book(std::string t, int y) {
        title = t;
        year = y;
    }

    // Copy constructor
    Book(const Book &b) {
        title = b.title;
        year = b.year;
    }
};

Creating Multiple Objects

The same class blueprint can be used to produce many objects:

Book book1("C++ Basics", 2022);
Book book2("Advanced C++", 2023);

Book book3 = book1;   // Uses copy constructor

Every item is capable of independent manipulation and has a unique set of properties.

Using Objects in Programs

Objects allow you to call methods and access attributes:

book1.title = "Modern C++";
std::cout << book1.title << std::endl;

You can also use constructors to ensure data hiding and proper initialization, keeping your objects in a valid state.

Objects are central to C++ programming, bridging the gap between abstract class blueprints and real, usable entities in your code.

Class and Object in C++ Example

Let’s see a complete class and object in C++ example.

#include <iostream>
using namespace std;

class Car {
public:
    string brand;
    int speed;

    void show() {
        cout << "Brand: " << brand << endl;
        cout << "Speed: " << speed << endl;
    }
};

int main() {
    Car c1;

    c1.brand = "Toyota";
    c1.speed = 120;

    c1.show();

    return 0;
}

Explanation

  • Car is the class
  • c1 is the object
  • Data is assigned using dot operator
  • show() displays values

This demonstrates C++ classes and objects programs.

Output

Brand: Toyota 
Speed: 120

Accessing Members in C++

Once you have performed object creation from a class in C++, you need to know how to access the class’s data and functions. In C++, member access is controlled by access specifiers and is performed using the dot operator (also called the direct member access operator).

Access Specifiers

C++ provides three main access specifiers:

  • public members: Accessible from anywhere in the program.
  • private members: Accessible only within the class itself.
  • protected members: Accessible within the class and by derived classes.

Object-oriented programming relies heavily on data hiding, which these specifiers aid with. You may increase security and stop unwanted modifications by restricting direct access from outside the class by making data members private or protected.

Accessing Public Members

Public data members and member functions can be accessed directly using the dot operator:

#include <iostream>
using namespace std;

class Car {
public:
    int year;

    void displayYear() {
        cout << "Year: " << year << endl;
    }
};

int main() {
    Car myCar;   // Object creation

    myCar.year = 2023;   // Direct member access
    myCar.displayYear();   // Calling a member function

    return 0;
}

Accessing Private and Protected Members

Private members and protected members cannot be accessed directly from outside the class. Instead, you use getter and setter functions (special member functions) to read or modify their values:

class Book {
private:
    std::string title;   // Private member

public:
    // Getter function
    std::string getTitle() {
        return title;
    }

    // Setter function
    void setTitle(std::string t) {
        title = t;
    }
};

In this example, title is private, so it can only be accessed or changed using the public getTitle() and setTitle() functions.

Summary

  • Use the dot operator for accessing public members and member functions.
  • Use getter and setter functions to work with private or protected members.
  • Access specifiers enable data hiding and help keep your class’s internal state safe.
  • Special member functions like constructors, destructors, getters, and setters play a vital role in managing access and object behavior.
  • Writing safe and maintainable C++ code requires an understanding of member access.

Member Functions in C++

Member functions are functions that are defined inside a class and operate on the data members of that class. They are a key part of any C++ class, allowing you to define the behavior of your objects.

Defining Member Functions

You can define member functions in two ways:

  1. Inside the class definition
    The function’s code is written directly within the class.
    Example with a dog class:
#include <iostream>
using namespace std;

class Dog {
public:
    void show() {
        cout << "The dog barks." << endl;
    }
};
  1. Outside the class definition
    The function is declared inside the class and defined outside using the scope resolution operator (::).
    Example with a student::displayInfo() function:
#include <iostream>
using namespace std;

class Student {
public:
    void displayInfo();   // Function declaration
};

// Function definition outside the class
void Student::displayInfo() {
    cout << "Displaying student info." << endl;
}

Examples of Member Functions

Member functions often perform calculations or return values based on the object’s data members.

For example, in a Room class:

class Room {
public:
    double length;
    double breadth;
    double height;

    double calculate_area() {
        return length * breadth;
    }

    double calculate_volume() {
        return length * breadth * height;
    }
};

Here, calculate_area() and calculate_volume() are member functions that use the class’s data members.

Getter and Setter Functions

Getter and setter functions are special member functions used to access and modify private data members. They offer regulated access to the internal state of the class.

#include <string>

class Book {
private:
    std::string title;

public:
    void setTitle(std::string t) {
        title = t;
    }

    std::string getTitle() {
        return title;
    }
};

Constructors and Destructors in C++

Constructors and destructors are special member functions in C++ that regulate the creation and destruction of objects. Writing reliable, effective, and secure C++ programs requires an understanding of them.

What Is a Constructor?

A constructor is a special function that has the same name as its class and no return type. It is called automatically when an object is created. Constructors are used to initialize the object's data members or allocate resources.

Types of Constructors

  1. Default Constructor
    • Takes no arguments.
    • Automatically provided by the compiler if you do not define any constructor.
    • Used to assign default values to data members.
  2. Parameterized Constructor
    • Takes one or more arguments.
    • Allows you to initialize objects with specific values at the time of creation.
  3. Copy Constructor
    • Takes a reference to an object of the same class as a parameter.
    • Used to create a new object as a copy of an existing object.
    • Important when your class manages resources like dynamic memory, to ensure a deep copy rather than a shallow copy.

Example: Constructors in Action

#include <string>

class Book {
public:
    std::string title;
    int year;

    // Default constructor
    Book() {
        title = "Untitled";
        year = 0;
    }

    // Parameterized constructor
    Book(std::string t, int y) {
        title = t;
        year = y;
    }

    // Copy constructor
    Book(const Book &b) {
        title = b.title;
        year = b.year;
    }
};

int main() {
    Book b1;   // Calls default constructor

    Book b2("C++ Primer", 2024);   // Calls parameterized constructor

    Book b3 = b2;   // Calls copy constructor

    return 0;
}

What Is a Destructor?

A destructor is a special member function that cleans up when an object is destroyed. It has the same name as the class, prefixed with a tilde (~), and it takes no arguments.

  • The destructor is called automatically when:
    • An object goes out of scope (for example, at the end of a function).
    • An object created with new is explicitly deleted using delete.

Destructors are commonly used to release memory, close files, or free other resources to prevent resource leaks.

Example: Destructor in Action

class ResourceHandler {
public:
    ResourceHandler() {
        // Acquire resource (e.g., allocate memory)
    }

    ~ResourceHandler() {
        // Clean up resource (e.g., free memory)
    }
};

void example() {
    ResourceHandler res;   // Constructor runs here

    // ... use res ...

}   // Destructor runs automatically here when res goes out of scope

Why Are Constructors and Destructors Important?

  • Initialization: Constructors ensure that your objects start in a valid state.
  • Resource Management: Destructors prevent resource leaks by releasing memory or other resources when objects are no longer needed.
  • Safety: Proper use of copy constructors prevents accidental sharing of resources between objects, which can lead to bugs.

Summary Table: Types of Constructors

Type Arguments Purpose
Default Constructor None Assigns default values
Parameterized Constructor One or more Assigns specific, user-provided values
Copy Constructor Reference to same class Creates a copy of an existing object

By mastering constructors and destructors, you gain fine control over how your objects behave throughout their lifecycle—ensuring correctness, efficiency, and reliability in your C++ programs.

Special Types of Classes and Objects in C++

Content:

Beyond basic usage, C++ offers advanced features for classes and objects that help you write more organized and powerful code. Let’s look at some special types and concepts:

Local Classes

A class declared inside a function's scope is called a local class. When you require a class that is just applicable to one function, local classes come in handy. They aren't available outside of that role.

Example:

#include <iostream>
using namespace std;

void exampleFunction() {

    class Local {
    public:
        void greet() {
            cout << "Hello from a local class!" << endl;
        }
    };

    Local obj;
    obj.greet();
}

Nested Classes

A nested class is a class defined inside another class. Nested classes can help encapsulate helper types that are only used by their enclosing class.

Example:

#include <iostream>
using namespace std;

class Outer {
public:
    class Nested {
    public:
        void show() {
            cout << "Inside nested class." << endl;
        }
    };
};

You can create an object of the nested class using Outer::Nested.

Objects as Function Arguments

In C++, you can pass objects to functions just like any other data type. This allows you to operate on objects, return them from functions, and write more modular code.

Example:

void printBook(Book b) 
{ 
std::cout << b.title << std::endl;
}

Inheritance: Base Class and Derived Class

It is possible to build a new class (the derived class) from an existing class (the base class) using inheritance. Code reuse and expansion are made possible by the derived class's inheritance of the source class's attributes and actions.

Example:

#include <iostream>
using namespace std;

class Animal {   // Base class
public:
    void eat() {
        cout << "This animal eats." << endl;
    }
};

class Dog : public Animal {   // Derived class
public:
    void bark() {
        cout << "The dog barks." << endl;
    }
};

Here, Dog inherits from Animal, so a Dog object can use both eat() and bark().

C++ Classes and Objects Programs (Practical Example)

Employee Management Program

#include <iostream>
using namespace std;

class Employee {
public:
    int id;
    string name;
    double salary;

    Employee(int i, string n, double s) {
        id = i;
        name = n;
        salary = s;
    }

    void show() {
        cout << id << " " << name << " " << salary << endl;
    }
};

int main() {
    Employee e1(101, "Alice", 50000);
    Employee e2(102, "Bob", 45000);

    e1.show();
    e2.show();

    return 0;
}

This is a real-life application of C++ object class.

Why Classes and Objects Are Important in C++

  1. Code Reusability
    Classes let you generate many objects from a single blueprint definition. Your programs become more efficient as a result of the reduction of code duplication.
  2. Data Security
    By using private members and access specifiers, you can restrict access to sensitive data. This protects your data from unintended changes and enforces better control.
  3. Easy Maintenance
    Encapsulating related data and functions within classes means you can make changes in one place without affecting the entire program. This makes updating and maintaining code much simpler.
  4. Real-World Modeling
    Classes and objects let you represent real-world entities and their behaviors directly in code, making your programs more intuitive and easier to understand.
  5. Scalability
    Complex systems may be divided into manageable components with the aid of object-oriented design. Large, scalable applications may be developed with the help of this framework.

Common Mistakes with Classes and Objects

  1. Not Initializing Variables:
    Uninitialized data members can cause unpredictable behavior. Always initialize them in constructors.
  2. Making All Data Public:
    Encapsulation is broken when all data is made public. With getters and setters, use private members.
  3. Ignoring Encapsulation:
    It is more difficult to maintain when internal data is exposed. Use techniques to safeguard information and manage access.
  4. Memory Leaks:
    Forgetting to delete dynamically allocated objects leads to memory leaks. Always release memory or use smart pointers.
  5. Improper Use of Constructors/Destructors:
    Not defining these can leave objects in an invalid state or cause resource leaks. Use them for proper setup and cleanup.

Following these practices helps you write safer and more reliable C++ code.

Conclusion

Understanding structure is just as important to mastering class and object in C++ as syntax. A class defines the blueprint, and objects implement it in memory. You may create modular and scalable C++ programs with appropriate class design, constructor usage, restricted access with specifiers, and good object management. 

From simple examples to practical employee management programs, this guide demonstrates how C++ classes and objects form the core of object-oriented development. Once you are comfortable with these concepts, advanced topics like inheritance, polymorphism, and templates become far easier to understand and implement effectively.

Points to Remember

  1. A class is a blueprint; an object is a real instance that occupies memory during execution.
  2. Memory is allocated only when objects are created, not when the class is defined.
  3. Both constructors and destructors are necessary for safe programming since they initialize objects and clear up resources, respectively.
  4. To preserve encapsulation and safeguard data integrity, use private members and access control.
  5. Multiple separate objects, each with unique data and behavior, can be created by a single class.

Frequently Asked Questions

1. Is this program suitable for complete beginners?

Yes. Most modern tech academies design their curriculum for beginners by starting with fundamentals and gradually moving to advanced concepts. No prior coding background is usually required.

2. How is this program different from traditional colleges?

These programs prioritize practical projects, real-world tools, and industry experience, in contrast to traditional institutions that place a strong emphasis on theory. This helps students develop practical skills right away.

3. What kind of career support is provided?

In order to assist students in moving comfortably into employment or internships, career support usually consists of resume development, practice interviews, placement training, mentorship, and industry connections.

4. Is the curriculum updated according to industry trends?

Indeed. The majority of modern academies often revise their curricula to reflect the demands of the modern industry, including cloud computing, AI, full-stack development, and upcoming technologies.

5. What outcomes can students realistically expect after completing the program?

Students can expect stronger technical skills, a solid project portfolio, improved confidence, and better job readiness, but success also depends on consistent effort and practice.

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